Pros and Cons
Pros:
- Excellent front armor
- Good mobility
- Powerful gun
- Great DPM
- Impenetrable gun mantle
- The machine gun turret on the back is EXTREMELY STRONG, has its own mantlet and its side cant be penetrated by some tier X gold rounds
- Useful gun depression allows for hulldown like tactics
- Superstructure sides are 150mm thick
Cons:
- Weak side (below the superstructure) and rear armor can be penetrated easily from light tanks
- Engine is very vulnerable to catch fire or get destroyed when shot in the rear
- Large lower glacis is penetrated with ease
Performance
The T110E3 is a truly devastating tank destroyer. Its ability to reliably bounce shells from nearly all tanks in the game means it can single-handedly distract an enemy team as they focus fire without any significant results. Woe to the enemy tankers who sit face to face with a T110E3 as the likelihood of survival is virtually nil. T95 drivers will notice many of the same characteristics of the T95 in the T110E3 and should play it the same way with some minor adjustments. The T110E3's primary weak point from the front is its lower hull, so T110E3 drivers should seek camping spots that cover this area. If achieved, the only other weak point from the front is the Commander's view port on top of the tank, but even so it is still a very difficult target to hit and bounces shells as well. While faster and more agile than the T95, it is still weak to flanking and getting tracked, so play smart and use reverse and track any tank attempting to flank you and ram his front. Doing so will essentially guarantee a win as their shells cannot penetrate your upper hull and your shells will pierce every time, quickly destroying him.
While the side and rear armor is statistically weaker than the front, everything above the tracks is still difficult to penetrate. The T110E3 works best in conjunction with support tanks acting as the tank that leads the rush around corners into enemy formations and focusing directly on the highest tiered tank, running into it if possible. If that support requirement is met, the enemy will shoot the T110E3 in a futile effort only to immediately be overrun. The camo rating for the T110E3 is low so sniping from distance can be difficult except if hidden behind a heavy brush. Sixth sense skill is strongly recommended for T110E3 drivers for this reason. The gun is accurate to specific areas on enemy tanks up to 350m and larger tank sections up to 500m.
The T110E3 is still highly underestimated and does not receive as much respect and fear as it should. Take advantage of this doubt as the enemy attempts to exchange shots with you and finish them off swiftly. The only other tank a T110E3 fears fighting against is another T110E3 simply because it's so difficult to damage it.
The Armor on T110E3 is 305mm on front, but only in superstructure. It is based on T110E5 which makes it 254mm on lower hull armor, and makes lower plate thick as ~225mm thick only.